Game apparatus



March 17, 1925. 1,529,908

c. A. NEWCOMBE GAME APPARATUS Filed July 10, 1922 INVENTOR II. III 55 1 umm C/www 4mm A TTOPNL'Y Patented Mar. 17, 1925.

UNITED STATES PATENT OFFICE.

CLARENCE A. NEWCOMBE, or BAY CITY, MICHIGAN.

GAME APPARATUS.

Application filed July 10, 1922. Serial No. 573,950.

provements in Game Apparatus, of which the following is a specification.

This invention relates to games and the like, and particularly to an educational game in the playing of which the players will learn the geographical location of the different States, cities, mountains, rivers, etc.

One object of the invention is to provide an interesting educational game which can be easily and economically constructed, and which will be in the nature of an educational tour around the country.

A further object is to provide an educa tional game which can be played by a number of persons, and which is also in the nature of a contest to determine which player can cover the route in the least time.

The above and other objects will appear as the specification progresses, reference being had to the accompanying drawings in which like reference numerals indicate like parts throughout the several views thereof.

In the drawings Fig. l is a view illustrating the game which is printed on a piece of heavy cardboard.

Fig. 2 is a transverse sectional View thereof.

Fig. 3 is a view of the playing box, and

Fig. 4 is an isometric view of the one of the playing blocks representing the ve hicle.

Fig. 5 is an isometric View of another form of the playing blocks representing the vehicle.

The game can be played by two, three or four persons, and while in the present instance I have shown it as representing a tour of the United States, it will be readily understood that it can be designed to cover one or more of any foreign countries or States.

The map is usually printed on a piece of heavy cardboard 5, the main traveled highways being depressed as shown at 6, these highways are divided into certain predetermined areas or squares, certain squares having indicia printed thereon indicating that an accident will happen should the player stop on a. certain square, orthat a side trip must be taken etc.

When playing the different players are provided with playing block"? each one of which represents a well known make of automobile of which there are at leasttwenty or more, and each player is at liberty to choose which when, playing. 1 v

A cylindrical box 8 also forms a part of the game and a playing cube 9 is adapted to be contained therein, this cube is marked particular make he will use; 1

with numbers similar to a die, and is used for the purpose of determining the number of squares a player can travel or move each time he casts the playing cube from the box, the numeral on the upper surface indicating the number of squares the player shall move. When starting the game each player selects the make of automobile in which they wish to make the trip and places it on the square marked Home 1, 2, 3 or 4:, as the case may be, this indicates the starting point, and each player must fol low the squares out to the main traveled highway 6 turning tothe right at all times until he has completed the journey and arrives back at the original starting point, and the player who makes the complete tour or circuit and is the first to reach the original starting point is adjudged to be the winner. I

When the playing blocks have been placed on the board player No. 1 places the playing cube 9 in the box, shakes the box and casts the cube on the table. In starting each play or must first shake the number 3 before moving and is accorded three consecutive shakes in which. to do so, it is then passed to the 1 next player who is starting from home No. 2 etc. After a player has turned up a three which starts him on his tour he is accorded but one shake in his regular turn and he can move exactly the number of squares as indicated on the upper surface of the cube, and

should his move place him on a square marked hit a cow, broken axle, stuck in the mud, out of gas or any of the other squares labelled as an accident which might befall an auto driver in making a tour, he must then shake again to determine the number of days he must remain for repairs or other unavoidable reasons, as an example should the shake turn up the numeraltwo, the player Will lose his shake two times, and it "will be obvious that the other players will be moving while he is stan ding still.

There are also numerous side trips provided such as a trip to ""The Salt Lake. Visit to friends home, etc., and should the result of any shake place a players car on a square which indicates a sight seeing or side trip, that road must be followed to the end, and should any shake 'mo'vethe car on a square which is labelled Friends home etc., it will indicate that the friend is at home and the player must then shake again to determine the number ofdays he is-"to remain and visit, but should the player shake anumber'in excess of the number required to bring *him to tl1'eF-riends home, it will indicate that the friend is not at home, or that he is not going to see the 'sifglitsph'e mustfihowever continue to th'e=end of the ro'afd,"andthen return :to the main traveled highwayinthe usual manner. In shakingto 'detei-minefthe number of days the player shall remain at anyplace, it is understood that three is the limit, and should a number in excess thereof turn up it will count but three, also should all of-"the players be held for accident or other'eause at the same time,

the player having the shortest ti'meto "serve will play accordingly, and the otherplayeifs serving their time.

It W111 be noted that there isone square on ?the board marked Car wrecked, home by train, andshould any shake'plac e-a players car on this square he is automatically out of the game, and must again start from home.

--Qn arriving-home the player must shake the exact numeral which will place him on the starting point, for instance, if the player is two squares away from home he must shake a two, orps'hould 'he shake a one he could move up one square, but he must then shake another one to bring him home. In ith-epresent illustration I have shown but an outline of the States comprising the United I States of America, but in actual practise the rivers, mountains and other geographical data will be indicated, and the country maybe marked ofl'to indicate the nature of the "business which predominates in "certain section's.

*From the foregoing description it will be obvious that I have perfected a new and highly interesting educational game.

What 1 claim is I A game apparatus comprising a board having a map on the face thereof, a plurality of startinglpoint's indicated thereon and con- 

